AI Insights · Timothy · July 2022
Top 5 Tabletop Board Games on Android in Oman Q2 2022
Discover the performance trends of the top 5 tabletop board games on Android in Oman during Q2 2022, including insights on weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top 5 tabletop board games on Android in Oman. Here’s a detailed look at the performance metrics for each game, based on Sensor Tower data.
Ludo STAR: Online Dice Game experienced a steady increase in weekly downloads, starting at around 2.6K in late March and peaking at approximately 6.3K by late June. The weekly revenue for the game showed a gradual rise, reaching about $1.5K in mid-June before dropping to around $505 by the end of the month. Active users also saw a consistent increase from 39.2K to 48.3K over the quarter.
TopTop: Games&Chat had a fluctuating revenue trend, starting at $7.8K in late March, peaking at around $7.8K again in late April, and eventually declining to approximately $4.7K by the end of June. Weekly downloads varied, initially around 3.5K, then dipping to 2.2K in mid-May, and finally rising to 4K by the end of the quarter. Active users showed minor fluctuations, remaining relatively stable around the 28K mark.
Carrom Pool: Disc Game saw modest revenue changes, starting at $122 and fluctuating to as low as $45 before ending the quarter at $52. Weekly downloads exhibited a mixed trend, with an initial 2K downloads, peaking at 3.6K by late May, and then dropping to 2.3K by the end of June. Active users remained fairly steady, hovering around 33K to 35.6K throughout the quarter.
Ludo King® showed minimal revenue, starting at $15 and peaking at $52 in early May, before dropping back to $8 by the end of June. Weekly downloads ranged between 1.5K and 2.2K, with a slight increase towards the end of the quarter. Active users remained consistent, fluctuating around the 16K mark.
Tic Tac Toe Glow: 2 Players did not generate revenue during this period. However, weekly downloads showed a slight increase from 1.4K in late March to about 1.7K by the end of June. Active users saw minor variations, starting at approximately 11.6K, dipping to around 10K in early May, and then rising back to 11.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.